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          教育裝備采購網首頁 > 產品庫 > 產品分類大全 > 信息化校園 > 軟件及平臺系統 > 科學軟件

          form?Z RenderZone | 三維固體和表面建模的軟件

          form?Z RenderZone | 三維固體和表面建模的軟件
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          • form?Z RenderZone | 三維固體和表面建模的軟件
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          產品報價: 4000
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          form?Z RenderZone
          三維固體和表面建模的軟件
          高教 職教
          詳細說明

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          RenderZone允許您基于 LightWorks? 渲染引擎創建逼真的渲染。它提供三個級別的渲染:簡單、z 緩沖區和光線跟蹤。用戶可以從簡單的級別開始開發 3D 模型的圖像,然后逐漸打開功能并在逼真的級別進行渲染。

          RenderZone還包括基于全局照明技術生成圖像的能力,這種技術可以創建真實的渲染,因為場景的照明考慮了環境中光線的準確分布。在RenderZone 中,全局照明包括聚集、環境遮擋和光能傳遞技術,它們可以單獨應用,也可以組合使用。

          可以使用一種或多種光源,這些光源可以是環境光、遠處(太陽)、錐體、點、投影儀、區域、自定義、線條、環境和大氣光。燈光可能會在圖像中發光,模擬空氣中灰塵顆粒對燈光的反射。環境和大氣燈光是燈光,專門針對全局照明進行了優化。其他燈光類型會產生軟(映射)或硬(光線跟蹤)陰影。

          可以應用立方體和球形環境貼圖、凹凸、包括 Alpha 通道支持、深度效果和后期處理效果的背景。模糊是后處理效果的一個示例,它模擬將您的相機聚焦到建模場景的特定區域。程序生成的天空背景接近您用相機拍攝的真實天空。

          著色器用于渲染表面和其他效果。材質由多四層著色器定義,可產生顏色、反射、透明度和凹凸效果。著色器中的圖案可以是預先捕獲的圖像,也可以由程序生成??梢栽?z 緩沖區和光線跟蹤級別應用透明度、反射和折射。反射和折射始終正確地進行光線跟蹤,即使它們是由 z 緩沖區渲染產生的。這是通過應用混合渲染方法實現的,其中使用 z-buffer 渲染沒有反射的表面,使用光線跟蹤產生反射表面的渲染效果。

          光線追蹤渲染可以通過使用多個處理器來加速。

          還可以使用草圖渲染模式,該模式可生成非真實感圖像,這些圖像看起來好像是通過手動渲染技術(例如油畫、水彩或鉛筆陰影)繪制的。

          form ·Z 8.6 系統要求

          內存:1 GB

          推薦:4 GB+ 

          * 請注意,復雜的模型或大型紋理貼圖可能需要額外的內存。

          Macintosh OS X:

          配備 Intel 處理器的 Macintosh 計算機。

          OS X 10.9.2 或更高版本。

          ? 請注意,建議使用新更新。

          ? 注意:El Capitan (OS X 10.11) 或更新版本需要 form·Z v8.5.0.2 或更新版本。

          ? 注意:Sierra (Mac OS 10.12) 需要 form·Z v8.5.6 或更新版本。

          硬盤空間:

          2 GB

          推薦:5 GB+ 

          * 請注意,復雜模型或大紋理貼圖可能需要額外的硬盤空間。

          Windows:

          Windows 7、Windows 8/8.1 或 Windows 10 

          * 請注意,建議使用新的服務包。

          OpenGL:

          需要支持 OpenGL 3.2 或更高版本的視頻卡。為獲得很好的效果,建議使用低基準分數為 ~1500 的顯卡,對于較大的文件,選擇~3500 或更高。

          【英文介紹】

          RenderZone allows you to create photorealistic renderings based on the LightWorks? rendering engine. It offers three levels of rendering: simple, z-buffer, and raytrace. A user can start developing the image of a 3D model at the simple level and gradually turn on features and render it at the most photorealistic level.

          RenderZone also includes the ability to produce images based on global illumination techniques, which create renderings with the most realism, as the illumination of a scene takes into account the accurate distribution of light in the environment. In RenderZone, global illumination includes final gather, ambient occlusion, and radiosity techniques, which can be applied separately or can be combined.

          One or more lights can be used, which can be ambient, distant (sun), cone, point, projector, area, custom, line, environment, and atmospheric lights. Lights may appear to glow in images, simulating the reflection of lights off dust particles in the air. Environment and atmospheric lights are advanced lights, which are especially optimized for global illumination. Other light types produce soft (mapped) or hard (raytraced) shadows.

          Cubic and spherical environment mapping, bumps, backgrounds that include alpha channel support, depth effects, and post processing effects can be applied. Blur is an example of a post processing effect that simulates focusing your camera to a particular area of your modeling scene. Sky backgrounds that are procedurally generated come close to real skies that you may have captured with your camera.

          State of the art shaders are used to render surfaces and other effects. A Material is defined by up to four layers of shaders, which produce color, reflections, transparency, and bump effects. Patterns in shaders can be pre-captured images or can be produced by a procedure. Transparencies, reflections, and refractions can be applied at the z-buffer and raytrace levels. The reflections and refractions are always correctly raytraced, even when they are produced by the z-buffer rendering. This is achieved by applying a mixed rendering method, where surfaces with no reflections are rendered using z-buffer and the rendering effects of reflective surfaces are produced using raytracing.

          Raytraced renderings can be accelerated by the use of multiple processors.

          Also available is a sketch rendering mode that produces non photorealistic images, which appear as if they were drawn by manual rendering techniques, such as oil painting, water color, or pencil hatches.

          RENDERZONE FEATURES

          • Final Gather

          • Ambient Oclusion

          • Advanced Lights

          • HDRI

          • Volumetric shadows

          • Materials

          • Material Libraries

          • Decals

          • Postprocessing Effects

          • Rendering Development

          • Sketch Render

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